This software makes the classic mistake of abstracting out the network. However, the network disks are treated as just local disks and that’s what kills performance. Network backup is added as an afterthought. Some optimization is done for tape drives, but very little for disks. Thus there’s an implicit assumption that device access is pretty fast. The problem, I suspect, is that much (not all) backup software was originally designed for local devices only. However in this field the lesson does not seem to have been as widely learned. However, recently I’ve realized that another field has just as big a problem with network overhead as do database apps. Programmers who work with databases have either learned this lesson or involuntarily changed careers. That’s what a lot of middleware is about. There are numerous frameworks designed to make this sort of optimization automatically. Most programmers who write database facing applications already know all this.
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The mix of Planet Zoo and Jurassic World not only allows you to use old DNA, but also to assemble completely new ones and thus create new species. Search below to find your library of games, or look for new ones including many of the latest releases and top free-to-play games – all available instantly. The theme park construction game Prehistoric Kingdom wants to make exactly that possible for you and, after a successful alpha and beta phase, will now start in Early Access on Steam on 27 April 2022. Warhammer 40,000: Darktide Closed Beta (New release on Steam, available from Oct. Scorn (New Release on Steam and Epic Games, Oct. The Darkest Tales (New release on Steam,Oct. We’ve been hard at work producing additional content that will be launching prior to Update 1.1, culminating in our upcoming quality of life patch (adding. Rabbids: Party of Legends (New release on Ubisoft, Oct. Update 1.1 will be launching later this year adding Coelophysis, Dilophosaurus, Scelidosaurus and new gameplay features that expand upon research, guest needs and their simulation. The Last Oricru (New release on Steam, Oct. PC Building Simulator 2 (New release on Epic Games) Ozymandias: Bronze Age Empire Sim (New release on Steam) LEGO Bricktales (New release on Steam and Epic Games) gem mining experience and prehistoric gift shop We brought our 10 year old son. Kamiwaza: Way of the Thief (New release on Steam) treasure quest gameplay new treasure quest all working. And, every GFN Thursday - our dedicated day for highlighting the newest games, features and news - new games are added to our library*.Īsterigos: Curse of the Stars (New release on Steam) GeForce NOW connects to digital PC game stores so you can stream your own library of games. Screenshot of the misleading post, captured on September 27, 2022 I would talk about his courage everywhere and it would have been a prominent clash'." At the end of an article commemorating Mustafa, New York Times reporter Robert Yeisk wrote: 'If we had someone like this man in America, we would build a monument in every city. "When the Americans killed the boy, they were in disbelief and even more amazed when they learned that he was a child. The battle with the grandson of Saddam Hussein lasted for about six hours." In front of the dead bodies of his uncle and father, the boy shot and killed 14 American marines with a sniper rifle. "The US forces, numbering 400 troops, were stopped by him. According to American soldiers involved in the operation, when they entered the house, Mustafa Hussein opened fire on them. The post's Malaysian-language caption reads: "This boy - Mustafa Hussein from Iraq - the 14-year-old grandson of Saddam Hussein, was the last man standing, fighting against US special forces during an operation. The photo of a teenager holding a rifle and a dog was posted on Facebook here on September 2, 2022, where it has been shared more than 760 times. According to the US military commander in Iraq at the time, four US soldiers were wounded in the July 2003 raid, which killed Mustafa, his father and uncle. American photographer Steve McCurry, who took the photo, says it shows an Afghan fighter. An image of a teenage boy has been shared thousands of times in social media posts that claim it shows the 14-year-old grandson of late Iraqi dictator Saddam Hussein, Mustafa Hussein, who "shot dead 14 US soldiers" during a gunfight that also killed his father and uncle. In 1967, Ultraman started expanding to films. However, with the release of the original Ultraman, the franchise started being focused on superheroes. The year 1966 saw the debut of the Ultra Series with kaiju TV show Ultra Q. By the 1970s, Godzilla came to be viewed as a superhero, with the magazine King of the Monsters in 1977 describing Godzilla as "Superhero of the '70s." Godzilla was "the most universally popular superhero of 1977" according to Donald F. He has been described as "the original radioactive superhero" due to his nuclear origin story predating Spider-Man (1962 debut), although Godzilla did not become a hero until Ghidorah (1964). The kaiju monster Godzilla, originally a villain, began being portrayed as a superhero in the Godzilla films. Another early superhero film was Ōgon Bat (1966), a Japanese film starring Sonny Chiba based on the 1931 Kamishibai superhero Ōgon Bat. Moonlight Mask also became popular around that time, with six films retelling the story of the TV series being made. Along with Astro Boy, the Super Giant film series greatly influenced later Japanese tokusatsu superhero films. In 1957 Japan, Shintoho produced the first film serial featuring the tokusatsu superhero character Super Giant, signaling a shift in Japanese popular culture towards masked superheroes in tokusatsu. In the following decades, the decline of Saturday serials and turmoil in the comic book industry put an end to superhero motion pictures, with the exception of Superman and the Mole Men (1951), starring George Reeves, which was a trial balloon for the television series Adventures of Superman, compilations of episodes of that same series released theatrically, and Batman (1966) a big-screen extension of the Batman television series starring Adam West. Serials such as The Shadow (1940), Adventures of Captain Marvel (1941), Batman (1943), The Phantom (1943), Captain America (1944), Superman (1948) followed. Īdventures of Captain Marvel ( Republic Pictures, 1941)Īlmost immediately after superheroes rose in popularity because of comic books (see List of DC Comics Characters and List of Marvel Comics characters), they were adapted into Saturday film serials, starting with Mandrake the Magician (1939). On its own, the superhero film has become a popular genre of film, earning over $25 billion dollars for Marvel alone. The highest grossing superhero film franchises (according to the box office income) since 1967 are Tsuburaya Productions' Ultra Series, Toei Company's Kamen Rider and Super Sentai, New Line Cinema's Blade, 20th Century Fox's X-Men, Sony Pictures' Spider-Man trilogy directed by Sam Raimi and the Amazing Spider-Man duology directed by Marc Webb, Pixar's The Incredibles, Christopher Nolan's The Dark Knight Trilogy, the Marvel Cinematic Universe (MCU), and the DC Extended Universe (DCEU). Anime superhero films are based on manga and television shows. While The Green Hornet is based primarily on the original radio series and its 1960s television adaptation, both Underdog and The Powerpuff Girls are based on animated television series. By contrast, films such as the Ultraman, Kamen Rider and Super Sentai franchises, the RoboCop series, The Meteor Man, the Unbreakable film series, Hancock and They Call Me Jeeg, are original for the screen. Many superhero films are based on superhero comics. The first film frequently introduces the hero's nemesis. The first film of a particular character often focuses on the hero's origin story-the story of how they got their special powers. These films typically feature action, adventure, fantasy, or science fiction elements. Superheroes are individuals who possess superhuman abilities and are dedicated to protecting the public. A superhero film (or superhero movie) is a film that focuses on the actions of superheroes. Reframing Art History, a new kind of textbook.With 503 contributors from 201 colleges, universities, museums, and researchĬenters, Smarthistory is the most-visited art history resource in the world. We believe that the brilliant histories of art belong to everyone, no matter their background. Many pieces, however, are simply products of extensive artisan traditions that stretch back centuries.At Smarthistory, the Center for Public Art History, we believe art has the power to transform lives and to build understanding across cultures. Some modern pieces are attempting to look old. Items like these in many cases have no more monetary value than equivalent-sized pottery pieces produced during the same years. Poor craftsmanship is a telltale sign that a piece is relatively modern and mass-produced. However, even if you have an older piece it will most likely have been made in the last 300 years in Japan, China, or Europe.īe aware of pieces that are lightweight or appear to be made from less-sturdy materials. Byzantine era cloisonné is in a very different price class, as is Fabergé. The same general price range also applies for antique Japanese cloisonné. Ming dynasty examples can be worth tens of thousands of dollars, while many antique examples that have less provenance sell for $200-$500. High-quality modern examples certainly are in production, but the value for those pieces will be based on design and maker, not age. The craftsmanship is far better on the older pieces and that is one way to tell the difference. So definitely feel the weight of a piece to help ascertain its age. Modern examples may have inferior metal or alloy bases and may even be decorated with resin. Compare that to an 18th century piece that has a smooth texture (though probably aged) and vivid colors. Cheaply-produced pieces of cloisonné started being produced in the 19th century, though they possess far more value in most cases than 20th century examples.Ĭonsider a modern cloisonné piece: it may have an uneven or pale surface color or may have raised, bumpy, or detached cloisons. The older a piece of cloisonné is, usually, the more money it is worth. Some of the most famous and sought after cloisonné pieces are from Tzarist Russia and the famous House of Fabergé. Often focusing on natural subjects, the pieces usually depict birds, animals, or natural elements like wind. Common items would have been found in a temple or as palace decorations, but eventually they were used in a wide variety of decorative metal items such as vases, boxes, jewelry, sword handles and scabbards, and figurines to name a few. In both countries new techniques were developed to refine the techniques and create a finer finished product. It became popular in Japan around the 16th century. Levan Ramishviliĭuring the Ming dynasty in China (though some argue it was earlier), artisans began using cloisonné techniques in their own creations. The piece is then kiln-fired several times in order to force the powder to melt and spread into the cloisons, although divisions between enamel colors are not always marked by metal. The metal base of a cloisonné piece is layered with compartments that originally held either a powder of crushed gemstone or crushed glass to create the enamel. Thought to have originated in the Middle East, the technique spread though the Byzantine Empire and then into Asia. Can you tell the difference? taken at Districtįrom the French word cloison, meaning to separate, the techniques of cloisonné involve using wire or metal dividers to separate the various colors of enamel that lie on a metal base. But don’t be fooled, modern cloisonné is worth very little compared to antique examples. The depth of color, intricate designs, and exquisite quality are simply captivating. I like grinding games, so it's just a bonus if the game is grind heavy: no, the game is designed to not have grind, i.e. resource/equipment with drop chance: no, there's very little RNG in the game. management elements: yes, corruption, curses and optionally addiction have to be managed. There's also a permanent slime companion you can feed and upgrade. gear progression: only one set of equipment, but you're always upgrading it. There are much stronger sources of power-gain, in particular upgrading gear. leveling system: yes, but it's not impactful. genuinely challenging gameplay: yes, on normal and hard difficulties. Not in the first 10 hours or so because of the slow corruption. Now I will cautiously recommend SKA for having pretty good RPGM gameplay, imo the best ero-game I've played. Not a combat-focused game, but has an adventurer job with combat mechanics. Can't remember how challenging it is, but it deserves a try. I think it's most comparable to the Princess Maker games. Simply Mindy is a turn-based life-sim with many possible endings. And there is event/resource grind in between the card "battles". It's engaging for the first few hours until you come out on top. News Desk is a deckbuilder card-game type of thing with asymmetrical mechanics against an initially stronger opponent. Sengoku Rance and the VenusBlood games have a good reputation, though I haven't played them much. I can't name many good turn-based games, and almost none that aren't RPGM. I don't hate RPGM, it's just that they are really similar in gameplay, and they just become monotone pretty fast, but I'm down to give them a chance. So don't recommend RPGM games, unless the game is a known banger or has a good reputation amongst the community. I tried to play multiple ones throughout the years, but ended up dropping them eventually, because they didn't really have what I was looking for. I know about RPGM games, they are kinda designed for this stuff, but I don't have good relationship with them. no time limit inside of the game (Although, it could creat some challenging gameplay, I would like to make progress in my own pace.) medieval settings (I'm not into futuristic settings nor guns, but great gameplay can change my mind.) It can be text based though if it has visuals) text based games (Even though I'm looking for gameplay, I still want to jerk off and I need visuals for that. I like grinding games, so it's just a bonus if the game is grind heavy resource/equipment with drop chance (So you would need to grind the game and feel rewarded for it.) management elements (Like having a house/town to upgrade or you need to have things to survive daily.) genuinely challenging gameplay (What I mean is that you need to actually think about what to do instead of just overpowering everything with 1 strategy throughout the game.) Looking for turn based combat games where the game is more focused on the gameplay rather than seeing sexual action nonstop. To exclude files not relevant to the build (without restructuring your source Installed on the host where you run the docker build command. Those files as build context to the daemon. Performs a git clone of the repository on the local machine, and sends When building an image using a remote Git repository as build context, Docker The examples in this section use here documentsįor convenience, but any method to provide the Dockerfile on stdin can beįor example, the following commands are equivalent:ĭocker build -t myimage:latest -f- << EOF Or in situations where the Dockerfile is generated, and should not persist Piping a Dockerfile through stdinĬan be useful to perform one-off builds without writing a Dockerfile to disk, To see how big your build context is, look for a message like this whenīuilding your Dockerfile: Sending build context to Docker daemon 187.8MBĭocker has the ability to build images by piping Dockerfile through stdin Time to build the image, time to pull and push it, and the container runtime Results in a larger build context and larger image size. Inadvertently including files that are not necessary for building an image $ docker build -no-cache -t helloapp:v2 -f dockerfiles/Dockerfile context $ mv Dockerfile dockerfiles & mv hello context The image from within the build context (. Write “hello” intoĪ text file named hello and create a Dockerfile that runs cat on it. Of where the Dockerfile actually lives, all recursive contents of files andĭirectories in the current directory are sent to the Docker daemon as the buildĬreate a directory for the build context and cd into it. By default, the Dockerfile is assumed to be located here,īut you can specify a different location with the file flag ( -f). When you issue a docker build command, the current working directory is called Methodology to get a feel for the motivations of running containers in such a Refer to Processes under The Twelve-factor App By “ephemeral”, we mean that the container can be stoppedĪnd destroyed, then rebuilt and replaced with an absolute minimum set up and The image defined by your Dockerfile should generate containers that are asĮphemeral as possible. General guidelines and recommendations Create ephemeral containers The running container, such as writing new files, modifying existing files, andĭeleting files, are written to this writable container layer.įor more on image layers (and how Docker builds and stores images), seeĪbout storage drivers. (the “container layer”) on top of the underlying layers. When you run an image and generate a container, you add a new writable layer
You'll want to pay off your debt early, as the interest grows quickly, and then see how much of a profit you can make before the end of the month (game time), when the game ends. You must travel among the city's six neighborhoods, trying to buy and sell a changing variety of drugs. Once you choose your city, you start with $2,000 in your trenchcoat and $5,500 in debt. DopeWars gives you a choice of making your mark in one of five cities: New York, Los Angeles, London, Derby, and Sydney. In DopeWars, you must make your money by buying and selling a variety of drugs, while avoiding various hazards, such as cops and muggers. In either case you can loot the body and pick up any guns or drugs which the bitch or player was carrying.DopeWars for the Mac is based on the popular '80s game, Dope Wars (DOS), which itself is based on the original game, Drug Wars. If you kill an enemy bitch, you are awarded a bounty from the cops for killing such a dangerous criminal if you kill an enemy player (after you've killed all of their bitches) you receive their total assets - their cash and bank balance minus any debt. Be aware that if you fail to shoot back at your enemy within five seconds, they can fire at you again (otherwise, shots alternate between you and your enemy). When in a fight with another player, you can choose not to fire back with the "S" key, you can shoot back with the "F" key, or you can run from the fight with the "R" key. You can switch back from this screen to the drug price screen with the "D" key, but note that the "Jet" command is now missing from the drug price screen - you must instead use the "F" key to return to the fight, and conclude it before continuing on your way. When you attack another player, or another player attacks you, the main screen which normally lists drug prices at the current location is replaced by the fighting screen. You can either ignore them completely (with the "E" key) in which case they will never know you were there, or you can attack them with the "A" key. If, in the course of normal play, you are carrying one or more guns, and you jet to the a location where another player already is, you will be informed of their presence. Unfortunately, there is a chance that your spy may be discovered by your opponent later on. If your enemy accepts the bitch, you will then be able to see everything about the enemy whenever you like, by pressing the "C" key from the main drug prices screen. A spy, on the other hand, will present himself to the enemy as a bargain bitch (in the same way as normal "bargain bitches" appear). In any case, if you lose a bitch you may also lose any drugs or guns which they were carrying (remember that each bitch can carry one gun, and increases your inventory - your available space - by 10).Ī tip-off means that Officer Hardass or Bob will attack your chosen enemy when they jet to their next location (and then you will get to hear the result of the encounter). With this you can sack one of your bitches (with the "G" key again), pay one to tip off the cops to one of the other players, or pay one to leave your employment and to join another player and spy on them for you. The "G" key activates the "give errand" command. This will either list the other players in the game, or the list of high scores maintained by the server which you're connected to. These messages will appear in the Messages window also.Īnother new command in multiplayer mode is the list command ("L" key). To send a private message, use the "P" key and select the player instead. When in multiplayer mode, you can send a message to all current players by pressing the "T" key from the main drug prices screen, and then typing in your message. Other players which join or leave the game once you are playing will announce their presence to you automatically via the "Messages" window. When joining a game which already contains other players, they will be listed to you. If you log on to a dopewars server, there is the possibility of meeting other players, either human or computer-controlled. Quote Multiplayer: interacting with other players However, I think there's a strong argument for mono black for him. I think Davriel is most easily explained as UB, and the creative team agreed with that. Would you agree that this is the case? And if a different side of Davriel were to be represented on a card (say, his days as a conquerer) what do you think his colour alignment have been then? I see a lot of people commenting and suggesting that Davriel is straight up UB (as represented in this story). You're right, blue/white is a better match for him. I would have expected Sazed to be Bant-colored, and Elend seems much bluer than he does red.Īctually, I don't know why I said red/white for Elend. Sazed is white/green-with arguments for mono-white. Like, would Kelsier be Red/White or Red/Black? What about Magic: The Gathering color alignments? It's not a hard-fast rule.įor example, young Dalinar is very Odium. But picking orders would depend on what point in the person's life we're talking, and the situation. I'd agree with the other commenter that Kelsier isn't much of a Skybreaker. Which Rosharian Shard, Honor, Cultivation or Odium, better fits with Dalinar's personality? Have you ever thought (just for fun) which KR Order your characters for other books would fit the best? Like, Sazed is Bondsmith, Kelsier is probably Skybreaker. But they would have been easter eggs, mostly. If you'd known the lore, you'd have picked out little things here and there. You could also go back and read the stories set on Innistrad (this plane) during the Shadows over Innistrad story sequence. MTG lore is pretty deep (and at times, a little confusing.) I'd suggest the Dominaria stories written by Martha Wells for sheer writing quality reasons-even though they might be a little more confusing than some others. Had I been more versed in MTG lore, would I be able to recognize specific spells or creatures in this story? Davriel's eyes changed color a few times when he was casting, I figured the color might match either the color of existing spells or what you felt his spells would've been, had they been actual cards.How can a guy learn more about the lore of MTG?.I wish I had interesting things to ask about them, but I just don't know enough MTG lore to come up with anything - which leads to my first question: Davriel was a lot of fun to read about, as was Miss Highwater. On the other side of the coin, RapidComposer also comes in a VST plug-in version, so you can use it from within your DAW. Notably, keyswitch compatibility has been implemented for a selection of popular ROMplers, so you can easily write articulations into your compositions and hear how they sound immediately. We tested it with a number of synths and didn't have any problems, but the developers have warned that some third-party plug-ins might not work. The playback of your composition is voiced through a selection of SoundFonts by default, but RapidComposer is also a VST host. It's jam-packed full of sophisticated tricks and features to help you compose better music. The nuances of RapidComposer have been tweaked to satisfy a composer - from the generating of phrases and variations, to the library of chords and the drag-and-drop interface. Once you have the workflow down, though, it's incredibly freeing and when you find yourself making complex edits by second nature, then its value becomes obvious. If you go into it expecting RapidComposer to work like Logic or Cubase, then you're likely to find yourself confused: it definitely requires a fresh perspective and an open mind. Initially, we were quite stunned by how differently RapidComposer operates in comparison to a regular DAW - it looks like a DAW, but it's not a DAW. Once you're working with phrases, you can do all manner of useful things to them, changing the voicing, inversion or rhythm, perhaps - all the while confined to the boundaries of the Master Track's scale and chord (unless you specify otherwise). Things get a little wilder when you get into using the Generator, which is actually capable of coming up with new musical phrases based on your specifications. Virtual instruments (VSTi v2.So where do the phrases come from? You can simply play them in via MIDI, create a new phrase with the Phrase Editor, or select one from a huge library of ready-made examples.Fully customizable user interface with preset themes.Unlimited undo and the ability to make several versions of the same composition. IdeaTool that can generate a multitrack composition based on the provided parameters and rules.Taggable instrument database of all MIDI, VSTi and SF2 presets in one place.Extensive scale, chord, guitar chord, chord progression databases.Articulations can be assigned to phrases or even individual notes.Sophisticated MIDI CC editing and recording.2D view of the composition with structure editor as opposed to 1D view of DAW applications.In-place non-destructive phrase-level and note-level editing.Chord palette with chord suggestions and coloring options to display chords for specified scales.Piano roll with scale notes, visually editable chord notes, and smart arranging of overlapped notes in two styles.Timeline with chords which all phrases automatically conform to.Advanced tools for phrase editing, phrase generation, phrase morphing, phrase grouping, motif development, chord progression editing.Whether you are a seasoned professional or simply ready to take your music to the next level, RapidComposer is the complete solution you need for faster and more productive music composition. RapidComposer is a rapid music prototyping software designed for composers, song-writers and musicians of all musical styles. |