You have full control of Wander as the colossus is dying unlike in the normal death scenes where Wander is locked. By pressing R3 again you can watch the death scene from Wander's point of view to get a unique perspective instead of the usual in-game death scenes. There is no camera control while using the item but you can zoom in and out with R2.Īnother feature is you can use it when the colossus is dying, so you can watch it fall to its death from its point of view. You see a single stationary frame of what the colossus sees and then watch it come to life from its point of view. You can even use it before the colossus is activated (again if you can get close enough). It has no function at all with Colossus #3, though it's not clear why. If it moves too far away, you will hear a low beeping sound when you use it, indicating the Colossus is out of range. You have to be near the Colossus to activate it. It works well for some of the Colossi (such as 1, 4, 5, 6, 13, and 15), but for others it is clearly unfinished as when the Colossi move the camera can clip into their bodies. Formed from flesh of the rapacious souls who sought to claim the stone's power, the Glacial Colossus serves as its guardian.This item is activated by pressing R3. Within the Cavern of Echoes lies a stone that emanates a creeping chill: the Iceburn Tear. Formed from flesh of the rapacious souls who sought to claim the stone's power, the Glacial Colossus serves as its guardian. ![]() The Lord of Destruction would have razed all humanity from Sanctuary if not for the Archangel Tyrael’s sacrifice. One of the three Prime Evils and corruptor of the Worldstone, Baal revels in absolute annihilation whether he incites or inspires it. The Fahiran dynasty lasted generations before dissidents shattered Fahir’s scepter-the symbol of his power-and the Shassar Sea became, by all accounts, impossible to rule. His empire was marked by the grisly sacrifice of blood relatives, and cursed longevity rituals for the benefit of aristocrats and the king, who presented himself as a living deity. The undying monarch Fahir dominated Shassar long before it became a wasteland. When her wickedness was ended, she was interred in the castle's tower, for she could not be truly killed. As she grew older, she bathed in the blood of hundreds of captives to retain her ebbing youth. The Countess was raised in an isolated, forested castle in Khanduras. The horrors he committed in life would be rivaled only by those in his death should his restless spirit and his undead army return to Sanctuary… Haunted CarriageĪdventurers traveling through Ashwold Cemetery are sure to become well-acquainted with the haunted carriage, which is said to carry the souls of the dead. The Mad King Leoric was driven to madness by Diablo, Lord of Terror. Strange creatures and ancient apparitions come to life in Diablo Immortal. ![]() Wizards manipulate arcane forces to strike from a distance, disintegrating their enemies to oblivion. ![]() The priests of Rathma use their powers over life and death to preserve balance in Sanctuary. Lightning-fast strikes that pummel enemies with a dizzying array of blows and mobility are the Monk’s specialty. Relentless vigilantes that assault from afar, Demon Hunters strike undeterred until their prey is at their mercy. CrusaderĪrmed with their faith, Crusaders vanquish evil wherever they go, dominating the battlefield through sheer purpose. Survivors of the disaster that struck Mount Arreat, Barbarians use brutal attacks to crush any opposition. ![]() Classes Rise as a Champion of Sanctuary Barbarian
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